Duel Game
Precision & Strategy
Place your SLID as close as possible to the MASTER without ever touching it!
The first player to score +15 points wins the game.
Each player chooses a color and takes 5 SLIDs.
Starting throw :
The players decide who will be Player 1 by any method they choose
Player 1 throws the MASTER, then throws their first SLID, then Player 2 throws their first SLID.
The player farthest from the MASTER must play again.
They continue playing until :
Becoming the closest to the MASTER
or
Having no SLID left
oR
Committing a foul
When a player regains the advantage, play passes to the opponent, who must then try to do better.
The round ends when all SLID have been thrown
or
Immediately in case of a foul (MASTER touched by a SLID)
Several SLID can overlap.
An upside-down SLID is valid.
The player who wins the round starts the next round.
Rounds continue until one player wins the game.
At the end of a round (without a foul):
A foul occurs when a SLID touches the MASTER.
Any foul immediately ends the round.
The player at fault:
A player throws a SLID
👉 Their SLID directly touches the MASTER
Even the slightest contact = immediate foul
A throw causes a chain reaction.
Examples:
Your SLID hits another SLID → which then hits the MASTER
Several SLID collide → and one of them ends up touching the MASTER
👉 The color of the SLID that touches the MASTER first loses the round
Regardless of the number of bounces or contacts.
A player can turn the situation around, make their opponent lose a round they were winning and score +1 point.
The SLID and the MASTER are made of food-grade silicone.
A simple rinse with clean water is enough to clean them safely and easily.
Not suitable for children under 3 years (36 months).
Choking hazard.
Food-grade silicone is made from Silicon, which is the second most abundant element on Earth after Oxygen. Food-grade silicone is non-toxic.