KILLER Game Rules

🎯 KILLER

Duel Game
Precision, strategy & mastery

🥇 OBJECTIVE

Place your SLID as close as possible to the MASTER without ever touching it to gain the advantage.

 

Each time the turn changes, retrieve your SLID that is farthest from the MASTER and extend your next turn with one additional throw.

 

The first player who has no SLID left loses.

 

Score points by keeping as many SLID in your hand as possible. (+1 point per SLID)

 

The first player to reach +20 points wins the game.

🎒 CONTENTS

  • 1 MASTER
  • 10 SLID

▶️ SETUP

Each player chooses a color and takes the 5 SLID.

 

Starting throw:

  • Player 1 is chosen freely by the players using any method they prefer

🔄 ROUND FLOW

Player 1 throws the MASTER, then throws their first SLID, then Player 2 throws their first SLID.

 

The player farthest from the MASTER must play again.

 

They continue playing until :

  • Become the closest to the MASTER

OR

  • Commit a foul

When a player regains the advantage:

 

👉 They retrieve the SLID farthest from the MASTER, then play passes to their opponent, who must now try to regain the advantage.

 

END OF THE ROUND

 

The round ends as soon as:

  • A player has no SLID left

OR

  • A foul is committed

👉 The first player with no SLID left in hand loses the round.

 

👉 The winning player scores as many points as the number of SLID remaining in their hand.

 

Several SLID may overlap

 

An upside-down SLID is valid.

 

The player who wins the round starts the next round.

 

Rounds continue as many times as necessary until one player wins the game.

🧮 SCORING

👉 The score equals the number of SLID remaining in the winning player’s hand.

 

Example :

  • 3 SLID in hand = +3 points

Maximum: +4 points per round

 

The first player to reach +20 points wins the game.

 

🚨 FAULT (FUNDAMENTAL RULE)

A foul occurs if one of your SLID is the first to touch the MASTER, either directly or after a series of bounces or contacts.

Any fault immediately ends the round.

 

A player throws a SLID.

 

👉 One of their SLID touches the MASTER first

Even the slightest contact = immediate fault

 

The player at fault:

  • Scores 0 points
  • Loses the round
  • The opponent scores as many points as the number of SLID remaining in their hand.
  • The opponent starts the next round

Jackpot (+5 points): If the player who starts a round touches the MASTER directly with their very first throw, they lose the round. Their opponent scores +5 points.

 

⚖️ TIED ROUND

1 👉 Your SLID touches an opponent’s SLID that is touching the MASTER.
2 👉 Tie (=): Player 1’s best SLID and Player 2’s best SLID are at exactly the same distance from the MASTER.

 

In these 2 cases:

  • The round ends immediately.
  • No points are awarded.
  • The player who made the last throw starts a new round.

🌍 OPEN PLAY AREA

  • Indoor or outdoor
  • Obstacles allowed
  • Bounces, slides and collisions are part of the game
  • No minimum or maximum distance required

🎯 STRATEGY

Rule #1: Never touch the MASTER with your SLID.

 

Optimize your placements to:

  • Force your opponent to play.
  • Keep as many SLID in your hand as possible.
  • Try to regain the advantage to retrieve your SLID that is farthest from the MASTER.

Precision and mastery are the keys to victory.

 

🧼 CARE & CLEANING

The SLID and the MASTER are made of food-grade silicone.
A Simple rinse with clean water is enough to clean them safely and easily.

⚠️ WARNING

Not suitable for children under 3 years of age (36 months).
Choking hazard.

💡DID YOU KNOW ?

Food-grade silicone is made from Silicon, the second most abundant element on Earth after Oxygen. Food-grade silicone is non-toxic.