Duel Game
Precision & Strategy
Place your SLID as close as possible to the MASTER without ever touching it!
The first player to score +15 points wins the game.
Starting throw :
One player is chosen to place the MASTER. Each player throws one SLID.
Player 1 is the one whose SLID is closest to the MASTER.
Player 1 chooses the throwing line.
Player 1 starts the game.
All throws must be made from behind this line.
Player 1 places the MASTER, then throws their first SLID, then Player 2 throws their first SLID.
The player farthest from the MASTER must play again.
They continue playing until :
Becoming the closest to the MASTER
or
Having no SLID left
oR
Committing a foul
When a player improves their throw, the turn passes to the opponent, who must try to do better.
In case of a perfect tie, the player who tied does not get the point and must continue playing.
If they do not improve
or
If they have no SLID left
The player who first had the advantage scores +1 point.
The round ends when all SLID have been thrown
or
Immediately in case of a foul (MASTER touched by a SLID)
Several SLID can overlap each other.
The player who wins the round starts the next round.
Rounds continue until one player wins the game.
At the end of a round (without a foul):
+1 point for the SLID closest to the MASTER
+1 additional point for each SLID better placed than the opponent’s best SLID
Maximum: +5 points per round
The first player to reach +15 points wins the game
A foul occurs when a SLID touches the MASTER.
Any foul immediately ends the round.
The player at fault:
A player throws a SLID
👉 Their SLID directly touches the MASTER
Even the slightest contact = immediate foul
A throw causes a chain reaction:
Examples:
Your SLID hits another SLID → which then hits the MASTER
Several SLID collide → and one of them ends up touching the MASTER
👉 The color of the SLID that touches the MASTER first loses the round
Regardless of the number of bounces or contacts
A player can turn the situation around, make their opponent lose a round they were winning and score +1 point
Indoor or outdoor
Obstacles allowed
Bounces, slides and collisions are part of the game
No fixed distance required
Rule #1: Never touch the MASTER with your SLID
Attack, defense, blocking, disruption, traps, risk-taking…
All strategies are allowed… except touching the MASTER directly
The SLID and the MASTER are made of food-grade silicone
A simple rinse with clean water is enough to clean them safely and easily
Not suitable for children under 3 years (36 months)
Choking hazard