SLID Game Rules

🎯 SLID

Duel Game
Precision & Strategy

🥇 OBJECTIVE

Place your SLID as close as possible to the MASTER without ever touching it!
The first player to score +15 points wins the game.

🎒 EQUIPMENT

  • 1 MASTER
  • 10 SLID

▶️ SETUP

Starting throw :

  • One player is chosen to place the MASTER. Each player throws one SLID.

  • Player 1 is the one whose SLID is closest to the MASTER.

  • Player 1 chooses the throwing line.

  • Player 1 starts the game.

  • All throws must be made from behind this line.

🔄 ROUND FLOW

Player 1 places the MASTER, then throws their first SLID, then Player 2 throws their first SLID.
The player farthest from the MASTER must play again.
They continue playing until :

  • Becoming the closest to the MASTER

or

  • Having no SLID left

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  • Committing a foul

When a player improves their throw, the turn passes to the opponent, who must try to do better.

In case of a perfect tie, the player who tied does not get the point and must continue playing.

  • If they do not improve

or

  • If they have no SLID left

The player who first had the advantage scores +1 point.

  • The round ends when all SLID have been thrown

or

  • Immediately in case of a foul (MASTER touched by a SLID)

Several SLID can overlap each other.

The player who wins the round starts the next round.

Rounds continue until one player wins the game.

🧮 SCORING

At the end of a round (without a foul):

  • +1 point for the SLID closest to the MASTER

  • +1 additional point for each SLID better placed than the opponent’s best SLID

  • Maximum: +5 points per round

  • The first player to reach +15 points wins the game

🚨 FOULS (CORE RULE)

A foul occurs when a SLID touches the MASTER.
Any foul immediately ends the round.

The player at fault:

  • Scores 0 points
  • Loses the round
  • The opponent scores +1 point
  • The opponent starts the next round

❌ DIRECT FOUL

A player throws a SLID
👉 Their SLID directly touches the MASTER
Even the slightest contact = immediate foul

❌ INDIRECT FAULT

A throw causes a chain reaction:

Examples:
Your SLID hits another SLID → which then hits the MASTER
Several SLID collide → and one of them ends up touching the MASTER

👉 The color of the SLID that touches the MASTER first loses the round

Regardless of the number of bounces or contacts

A player can turn the situation around, make their opponent lose a round they were winning and score +1 point

🌍 OPEN PLAY AREA

  • Indoor or outdoor

  • Obstacles allowed

  • Bounces, slides and collisions are part of the game

  • No fixed distance required

🎯 STRATEGY

  • Rule #1: Never touch the MASTER with your SLID

  • Attack, defense, blocking, disruption, traps, risk-taking…

  • All strategies are allowed… except touching the MASTER directly

🧼 CARE & CLEANING

The SLID and the MASTER are made of food-grade silicone
A simple rinse with clean water is enough to clean them safely and easily

⚠️ WARNING

Not suitable for children under 3 years (36 months)
Choking hazard